10/2/2023 0 Comments Loading screen![]() I think for smaller scale games, a loading screen-free experience is likely in the future, but for big sprawling epic game experiences that players are expecting I think loading will always play a part.” Flores elaborates: “Even if we had some magical system with tons of memory that could load assets super quickly, the designers will still push that system to the limit so that loads will still be necessary. Anthem’s long loading times aren’t in spite of its grand ambitions and giant budget, they’re precisely because of it. These interactive loading screens only appear in the PlayStation 2 version of Okami, so Wii and PlayStation 3 gamers will need to get their tradeable Demon Fangs elsewhere.In essence, the processing capacity of hard drives can’t keep up with the rate at which games are growing in terms of size and scale. The second one requires timing as you need to press the X button in time to paw prints appearing along the bottom of the screen. The first has you pound away at the X button to make 50 paw prints appear on screen, rewarding you with a Demon Fang if you manage it before the next level loads. ![]() Okami - Winning Demon Fangs PlayStation 2īeautiful lupine action-adventure title Okami has two loading screens that can actually help you in the game. Which, to be honest, is probably more fun than the main game. It does have one redeeming feature, though, and that’s the zombie-slaying side-scrolling hack-em-up you get to play while you’re waiting for the next level to load. It’s ugly, sounds awful, handles poorly and has a premise that is as shallow as they come.” In fact, IGN’s review of the hack and slash action title said that it’s “a digital disaster in nearly every way. Onechanbara: Bikini Samurai Squad is not a good game. Onechanbara: Bikini Samurai Squad - Zombie mini-game Xbox 360 Ubisoft used a similar loading screen in Rayman Origins, too, but the PlayStation 4 and Xbox One versions of Rayman Legends ditched the loading screen entirely. Rayman Legends is an absolute delight to play in couch co-op, and its interactive loading screens mean the action doesn’t let up between levels. Each break becomes a shadowy dash to grab a heart bottle that usually (in my house, at least) descends into a chaotic and hilarious on-screen slap fight, cartoon limbs flying everywhere. Rayman Legends - Shadow race/slap fight PC, PlayStation 3, PlayStation Vita, Wii U, Xbox 360 Perfect for those late-night or after school multiplayer gaming sessions with four buddies gathered round the TV. What better way to kill time between races than some juvenile humor? Sony let Crash Tag Team Racing players unleash loading screen burps and farts using the triangle and X buttons on their gamepads. Luckily, some other canny developers still took advantage of the idea …Ĭrash Tag Team Racing - Burps and farts PlayStation Namco loved the idea so much, it took out a patent on the concept of using mini-games during another game’s loading screen. Ridge Racer - Galaxian mini-game PlayStationīringing arcade hit Ridge Racer to the home, Namco needed to do something special, and this loading screen mini-game was certainly that, letting players shoot down waves of alien ships while they booted up. They’re 10 great examples of loading screens done well, from titles spanning the last 20 years. Maybe Bungie should have taken some tips from the games we’ve rounded up below. And if Bungie let you race your fireteam on the loading screen? Well, that would take it to a whole other level. I was talking to a couple of my gaming buddies while playing (or waiting to play) Destiny, and we agreed that even just an option to move your ship, stuck going nowhere fast between levels, would be a huge improvement. I just timed it.īut loading screens don’t need to suck, even if they are long. ![]() It takes 58 dull seconds to get from the level select screen to the game’s central hub, The Tower. Luckily, Halo developer Bungie brought us Destiny last month and gave younger gamers a taste of how bad loading screens can be.
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